Basic Interaction
Movement
Health and Recuperation
Doing Business
Fire and Light
Skills Overview
Training and Teaching
Skills Pages
Pickpocketing
Knives
Character Attributes
Advanced Combat Commands
Injury and Death
Out of Character Commands
PAGE 1 - BASIC INTERACTION
INFORMATION
LOOK - View room.
LOOK <target> - View target.
INSPECT <target> - Inspects the target. Useful for determining
weapon quality.
SEARCH <target> - Closely examines a room or object.
STATS - View attributes, health, and social standing.
CONDITION - View wounds.
SS - Shortcut to view health only.
SKILLS - View skills
SKILLS ? - View the commands related to skills
TIME - The current time, if available.
SOCIALIZATION
SAY <text> - Basic talking command.
SAY TO <target> <text> - Direct your speech at a target.
LSAY <language> <text> - Speak in a specific language that you
know. Check SKILLS to find out which languages you know.
WHISPER TO <target> <text> - Whisper to a specific person.
YELL <text> - Yell to anyone within hearing range.
EMOTE <text> - Free e-moting.
INVENTORY MANAGEMENT
INVENTORY - View inventory of items.
WEALTH - View personal wealth.
GET <target> - Try to get an item.
DROP <target> - Drop an item in your hands.
PUT <target> in <container> - Store away an item in a container.
WIELD <target> - Wields a weapon or a shield.
PARSER NOTES: When using any command, use "my" to target an item in your inventory
over items in the room you're in. For example, use "look in my sack" to remove a
sack in your inventory instead of trying to look in one on the ground next to you.
Also, multiple items of the same type can be differentiated by using numbers.
Typing "get 3 sack" will get the third sack in your environment. Figure out how
many of an object there are by using the MATCH command:
MATCH <target>
PAGE 2 - MOVEMENT
MOVEMENT COMMANDS
GO <target> - Goes in a direction or through a portal.
Valid directions are the cardinal directions (n, ne, e, etc.)
and up or down.
N, E, W, etc. - Shorthand cardinal directions.
CRAWL <direction> - If you are kneeling or laying down,
you can crawl in a direction instead of walking there
normally. You may have to do this if your legs
are injured.
LIMP <direction> - If you have something that you can use
as a crutch (a stick, gladius, staff, etc.), you can
limp in a direction. This can be preferable to crawlinng
if you are injured.
WALK TO <mark> - Takes you to a city landmark automatically
as long as you are on a main street and have sufficient
light.
MARK - Views a list of city landmarks that you can use the
WALK TO command on.
MARK <name> - Adds your current location to your landmarks.
You should only MARK locations that you can WALK TO,
i.e. any location on a main street.
FOLLOW <character> - You follow the target character around,
moving to where he or she moves. Enter FOLLOW on its own
to stop following.
DISBAND - Disband the group of characters that are following
you.
GAZE - If you are outside, gazing around will show you any
nearby landmarks. This is a good way of regaining your
bearings.
ADDED NOTES:
- You can also use the GO command with numbers when dealing with multiple exits in
the same direction. If you are in a large room with many doors leading to smaller
rooms to the north, you could enter GO 2 DOOR, GO 3 DOOR, etc.
- If you are out in the wilderness, you can use WALK FORWARD to keep moving in the
direction you are facing. Change your facing by using the FACE command (FACE
EAST, FACE NORTH, etc.).
PAGE 3 - Health and Recuperation.
POSITION COMMANDS
SIT <target> - Sit on the target object. If you type SIT
on its own, you will sit on the floor.
LAY <target> - Lay on the target object. If you type LAY
on its own, you will lay on the floor.
KNEEL - Kneel down.
STAND - Stand back up.
FOOD COMMANDS
EAT <target> - Take a few bites out of a piece of food.
NIBBLE <target> - Take one bite out of a piece of food.
DRINK <liquid> - Drink some liquid.
SIP <liquid> - Sip a very small amount of a liquid.
CHARACTER HEALTH: All characters have three measures of health: Hit Points,
Fatigue, and Satiation. Hit points refer to your body's general well-being and are
lost through combat wounds and other ill effects. Fatigue represents your energy
and stamina and is lost through any kind of exertion. Satiation represents how
well-nourished you are and falls over time when you have not eaten.
To see these three stats, use the STATS command or the SS shorthand.
You can recover health and fatigue faster when resting, that is when you are
sitting or laying down somewhere safe. This is best done in the comfort of a
bedroom or a bath house.
CITY TIPS: The Riverside Baths
The Riverside Baths is a public bath house which is free to use. To get there, find
a major street and enter WALK TO BATHS. You will arrive right in front of the bath
house. Go north into the building and head west. Go down the stairs and you
should find yourself in a warm pool of water. Laying down here will recuperate
fatigue faster than if you tried to rest in the streetside. There is also a cold
pool north of Layana, the receptionist.
CITY TIPS: Valeria's Kitchen
One of the most accessible places to get food in the city is Valeria's kitchen at
the Stone Toga Inn. Find a major road and WALK TO STONE TOGA. Head south into the
inn, then through the arch into the kitchen. Valeria sells excellent mutton and
pies that will satiate your hunger.
PAGE 4 - Doing Business
SHOP COMMANDS
STOCK - Shows what the shop is selling, and for how much.
BUY <item> - Buy an item from a shopkeeper
SHOW <item> TO <shopkeeper> - Show an item to a shopkeeper.
If the shopkeeper is interested in buying the item,
he will usually give you an appraisal of how much he
will buy it for.
OFFER <item> TO <shopkeeper> - Attempt to sell an item to
a shopkeeper.
SAY TO <shopkeeper> CHANGE - If you have sold items to a
shopkeeper, asking him for change will have him offer
you the money he owes you.
REPAIR SHOP COMMANDS
Note: Some shops are repair shops, which means that the
shopkeeper may buy OR fix an item you offer him. You
can specify which through a dialogue with the shop
owner.
Example:
OFFER GLADIUS TO BIBULUS
Bibulus accepts a gladius from you.
Bibulus gazes at a gladius.
Bibulus asks, "What'd ya want me to do with this?"
SAY TO BIBULUS Fix the gladius.
You say to Bibulus, "Fix the gladius."
Bibulus turns a gladius over, poking and prodding with a
thick finger.
Bibulus asks, "It'll cost ya one hundred denars to fix this.
Ya wanna pay that?"
SAY TO BIBULUS Yes
You say to Bibulus, "Yes"
You count out the appropriate number of coins and hand them
to Bibulus.
Bibulus grunts.
Bibulus laboriously repairs a gladius for you.
Bibulus gives you a gladius.
THE BANK
OFFER <coins> TO <clerk> - Give some money to the clerk to
save in your bank account.
OFFER <item> TO <clerk> - Offers an item to the clerk for
storage. The bank may store up to ten items for you in
this way.
WITHDRAW <number> <coin type> - Withdraw some money from the
bank. Storing and withdrawing money is free.
WITHDRAW <item> - Withdraw an item from the bank. This will
cost 25 denars for a container with items inside, and 5
denars for any other item.
SAY TO <clerk> INVENTORY - Ask the clerk for your inventory
to have him tell you what is in your bank account.
For more information about Iridine's currency, see @help money
PAGE 5 - Fire and Light
BASIC COMMANDS
LIGHT <target> - Attempts to light the target.
EXTINGUISH <target> - Attempts to extinguish the target.
BLOW <target> - Attempts to blow out a target. This
can only be used on relatively small flames, such
as torches.
USING A LANTERN
Note: Using a lantern requires oil to be poured into
the lantern before it can be used. Lanterns
and lantern oil are often sold in the same
shop.
GET FLASK
POUR OIL INTO LANTERN
LIGHT LANTERN
USING A STOVE
Note: Using a stove requires dry branches as a fuel
source. Branches can be obtained from the
wilderness by anyone with skill at living in
the outdoors.
GET BRANCH
PUT BRANCH IN STOVE
LIGHT STOVE
USING A PYRE
Note: To light a funeral pyre, you need at least five
dry branches arrayed on it along with the
body and possessions to be cremated. You also
need to have a lit torch to start the fire.
GET BRANCHES
PUT BRANCHES ON PYRE
GET TORCH
LIGHT TORCH
LIGHT PYRE
Cultural note: Modern Iridinians do not bury their
dead. Even though catacombs exist in the Old
City, current beliefs are centered around
burning the remains on a funeral pyre along
with some personal items. Burying the dead
is considered a curiosity, at best.
PAGE 6 - Skills Overview
COMMANDS
SKILLS - Shows your skills sheet.
SKILLS ? - Shows the syntax for all your action commands.
KEY TERMS
Skill - A skill is an overall category of knowledge.
Examples of skills include One-Handed Swords,
Pickpocketing or Basic Healing. Advancement in
the Eternal City is class-less, so what skills
you learn generally determine what kind of
character you will become, in terms of
capabilities.
Action - An action is a subset of a Skill. Actions
are individual techniques, maneuvers, or bits
of lore that are associated with the overall
skill. For example, Slash, Jab, and Short
Block are all actions within the skill Knives.
Rank - Rank is a numerical value showing how adept
you are at a skill or action. "Levelling up"
generally consists of improving your ranks in
the skills you know.
Rank Bonus - This is the bonus that your knowledge
in the skill provides when you attempt to
perform an action. This may change over time
and is heavily dependant on the action's
difficulty level.
Skill Points - This is the "experience" you earn
for performing actions within a skill set.
Skill points are used to improve your rank
in actions and skills.
General Skill Points - Unlike normal skill points,
GSPs can be spent on any skill set. They are
best used for learning entirely new skills.
Skill Slots - This is the total number of skills
(not actions) that you can learn.
Note: Both General Skill Points and Skill Slots
can be purchased for your character using
role-points. To do so, you must first
exit into the Welcome Area, then use the
@play command to access the option to
spend role-points. Role-points are earned
simply by playing The Eternal City. See
@help role-points for more information.
Role-playing Tip: NEVER make an in-character
reference to the numbers on your skill
sheet. Instead of saying that you are a
rank 20 Swordsman, it is better to say
that you are familiar with using the
sword.
PAGE 7 - Training and Teaching
COMMANDS
TRAIN - Displays the skills being taught at your location.
This is what you see when you type 'train' in the same room as a
trainer or someone who is teaching.
Gilven is teaching the following skills and actions:
Skill Point Cost
Skills/Actions Difficulty To Rank First Rk / Subsq Rk
----------------------- ---------- -------- -------------------
One-Handed Swords 100 13 / 6
Sword Stab average 100 18 / 8
Sword Overhead Block average 100 18 / 8
Sword Sap difficult 100 20 / 10
Sword Jab easy 100 13 / 6
'Difficulty' is how difficult the action is to perform.
'To Rank' is to what rank the teacher can teach the action or skill to.
'Skill Point Cost' is how much each rank of the action or skill is, in
Skill Points, to purchase. The first rank of a skill or action is
more expensive than subsequent ranks, representing the initial
investment of learning the manuever.
You will notice that different actions and skills have different Skill
Point costs. This is dependant on a number of factors including the
skill's placement in your skill slots (the closer to your primary skill it
is, the cheaper), and the action or skill difficulty.
LEARN <skill/action> FROM <trainer> - Learn a rank of a
skill or action from a trainer, presuming you have
enough skill points.
LEARN <skill/action> FROM <trainer> WITH <skill point type> -
Use this format if you want to train using skill
points from another skill set or general skill
points. For example:
learn Staves from Leda with general
This will cause you to train up in Staves using
your general skill points.
TEACH <skill/action> TO <rank> - Allows you to teach a skill
or action to other characters. You can specify rank
if you want to limit the level of teaching. You
must be at least rank 10 (practiced) at something
before you can teach it. You can end the session at
any time by entering STOP.
LEARN LORE - Displays the lore being taught at a location,
much in the same way 'train' displays skills and
actions being taught. Lore includes such things as
recipes for crafting.
LEARN LORE <lore name> FROM <trainer> - Learn the specified
lore if you have the skill points for it.
PAGE - Pickpocketing
General Note: Being a thief is greatly looked down upon by other player
characters. It is in your best interests to keep your skill
a secret!
TRAINER INFORMATION
Name: Gnaarian
Location: Gnaarian is located in a decrepit old wine shop. His real business
is teaching kids of the street some of his learned techniques for
a price.
To get there, Walk to the Stone Toga. Follow the cobblestone road
west, southwest, south, and west again. Keep on following it until
you see an alley intersection to the northwest.
Head into the alley and go west as far as you can. Turn south once
you hit the end. Gnaarian's shop is in a door to the west.
Be careful! Gnaarian's real profession is a relatively well-known
"secret". Being seen wandering around that area will cause people
to suspect you of having pickpocketing skills. Be circumspect.
TIPS
- Find a location relatively out of the way from common traffic. BAD choices
include the street in front of the Stone Toga, the entrance of the city
bank, etc.
- Search out targets by looking at the crowd. LOOK FOR a specific person in
the crowd. That will pull that person out of the crowd for you to interact
with.
- In the beginning, your principle targets will be workers who carry around
tools that you can sell. See "Cadmus" in the page describing useful shops.
If you get hungry, try stealing baskets from servants. They usually carry
groceries for their decadent, wealthy masters.
- Once you learn Slice, you can expand your range of targets. Slice pouches
and run quickly. If you get away in one piece, you will usually have a
pretty pile of coins for your troubles.
DEALING WITH THE LAW
- The constables will always be a thorn in your side. Once one starts pushing
his way through the crowd, that's your cue to run.
- Run! Smart thieves don't stand around to get beaten down. Make good use of
the DISBAND command to get rid of people following you. If you get knocked
off your feet, stand up quickly to run or try CRAWLing away.
- Don't get caught too often or an overbearing city justice will order your head
branded with FUR, the Iridine brand for a known thief.
DEALING WITH THE GUILD
- Rack up enough thefts and you will eventually encounter the Guild, in one
form or another.
- You can either run from them too, or work with them. It's rumored that
Gnaarian accepts notes addressed to the Guild.
PAGE - Knives
TRAINER INFORMATION
Name: Gilven
Location: In a shop northeast of Bronze Lane. Walk to Forum Gaeldine. Head
east down the broad avenue of red cobblestone until you see a
wide side street branching off to the southeast. Go in that
direction. Gilven through the first door to your east.
Name: Dreggo
Location: Somewhere in Blackvine. Dreggo can train to a higher level than
Gilven and may offer a trick that Gilven does not have, however
he is located far away in Blackvine. Also, Dreggo demands a
special kind of payment.
WEAPON SHOP
Name: Callia
Location: Walk to Bronze Lane. Head east down the road and follow it when
it branches to the northwest. When you hit the square, head north.
Follow the road east until you see a garishly painted bright red
door to the south. That's Callia's shop.
PAGE 8 - Character Attributes
Physical Attributes
Agility Determines a person's ability to move nimbly and
with ease.
Dexterity Nimbleness of hand and fingers.
Endurance General constitution and physical staying power.
Speed Quickness of movement.
Strength Raw physical power.
Height Highs and Lows.
Weight Stand toe-to-toe with Lug and you'll see why this
might be important.
Mental Attributes
Judgement Ability to perceive and assess something correctly.
Alcohol and other substances can impair this, as
can blood rage.
Memory Ability to recall something in the past.
Perception The application of awareness or intellect to the use
of the senses.
Reasoning How quickly and accurately someone can process
information. Affects learning ability.
Willpower A person's inner desire, drive, and basic grit.
Social Attributes
Empathy Ability to identify with and understand the thoughts,
feelings, and experiences of others.
Appearance Social standards of beauty.
Charisma Magnetic charm or appeal.
Dignitas Perceived conformity to Patrician social norms.
This will only appear if you are of the patrician
class.
Popularity General popularity with different social groups --
A dangerous thing for any man to have too
much of.
Attributes are ranked in the following manner:
abysmal, very poor, poor, below average, average, above average, fairly
good, good, very good, exceptional, phenomenal, inhuman
PAGE 9 - Advanced Combat Commands
GENERAL COMMANDS
PRACTICE - Toggles practice mode on and off. While
in practice mode, you will not deal any real
wounds in melee combat.
FIGHT - Use the fight command to adjust how "serious"
you are in combat. This is recommended for
skilled warriors only, who can affort to toy
with their opponents. This is also useful for
teaching someone of lesser ranks.
STANCE COMMANDS
BERSERK - 200% Offense, 0% Defense
AGGRESSIVE - 150% Offense, 50% Defense
NORMAL - 100% Offense, 100% Defense
WARY - 50% Offense, 150% Defense
DEFENSIVE - 0% Offense, 200% Defense
Note: Feint attacks, which open up holes in an
opponent's defense, are more effective on a
target which is in the wary or defensive
stances.
AIMING COMMANDS
Aiming for a Specific Part -
<attack verb> <target> <part>
For example:
stab Caesar chest
Aiming for a Specific Region -
<attack verb> <target> <high | mid | low>
For example:
stab Caesar high
GETTING OUT OF A GRAPPLE
Opponent grappling you directly:
FREE <opponent>
Opponent's weapon grappling you
FREE ME
Opponent's weapon grappling your weapon
FREE MY <weapon>
Friend impaled with a spear or bound by rope.
RELEASE <friend>
PAGE 10 - Injury and Death
HIT POINTS: HPs are the measure of your well-being. Once your HPs go below 0, you
go unconscious. You are unable to do anything until you recover enough HPs to be
above 0 again. HPs recover naturally over time, and faster when you're resting. If
your hit points go too far below 0, (usually negative max hit points) then you go
into a coma.
COMA: In this state, your character is close to death but not quite. After 24 hours,
your stats will begin to degrade, so it's best to try to leave a coma as soon as
possible. If your compatriots can bring you to the Hospice coma ward, the Hospice
can help you recover for a fee. If no aid is available, you can use up a LUCK!
point to recover. Check "luck! ?" to see how many luck points you have left. You
can purchase luck points using role-points through the Welcome Area @play menu.
In case you are in a coma and you'd like to terminate the character's life, you can
use the END command to do so. Be warned, this will be a permanent end to your
character.
INJURIES: In addition to losing hit points, you will often suffer injuries during
battle. Particularly serious injuries may incapacitate certain parts of your body,
leaving you without use of one or more of your arms, unable to walk, or unable to
speak.
Bleeding wounds are particularly dangerous because they will sap your hit points
over time. It is possible to fall unconscious and go into a coma long after a
battle because of bleeding wounds.
Consult a healer to tend to your injuries, and let time do its work.
THE HOSPICE: If no healer is available at the moment, you can consult Melilia at the
Hospice.
First, get to the hospice through entering WALK TO HOSPICE at a major road. Head
north up through the double doors and keep going until you reach the intersection.
Go east down the hallway and take the arched doorway immediately to your south.
You should encounter Melilia, who will tend to your wounds for a fee.
Get her to do this by engaging in dialogue.
"MELILIA HEAL ME, PLEASE.
You say to Melilia, "Heal me, please.";
Melilia asks you, "The total to heal you comes to five denars,
Would you like me to continue?"
(y/N)
Y
You count out the appropriate number of coins and hand them to Melilia.
You lie down.
Melilia says, "Well now, what have we here? Let me take a look at you."
Melilia examines you carefully, poking and prodding with her fingers.
PAGE 11 - Out of Character Commands
TOGGLE-THINK - Turns thinknet on and off.
THINK <text> - Thinks aloud (note: Thinknet is an in-character channel)
WHO - Views connected users.
TOGGLE-WHO - Removes your participation from the WHo list.
@NEWBIE - Toggles off your newbie status. (note: Keeping newbie status
is recommended for new users. Being marked as a newbie
helps other players to aid you and discourages unnecessary
attacks on your character.)
@AGE - Sets your character's age in the status screen. This can only
be used once.
@REPORT - Fill in a bug report for the online staff.
@REQUEST - Fills in a request ticket for the online staff.
@FEEDBACK - Send the online staff your opinion about a game matter.
PROCLAIM - Try to communicate directly with the online staff. Use only
in emergencies!
Useful help nodes:
@help role-playing
@help policies
NOTE: Taken directly from the in-game codex created during the tutorial.
|